


#MAYA 2019 ARNOLD RGB RAMP WINDOWS#
Windows > Rendering Editors > Rendering Flags). Windows > General Editors > Attribute Spread Sheet) and the Rendering Flags window ( Visible in Refractions is turned on for the object in the Tip: If refractions turn black, make sure the refraction limits is set to a high enough value and that Improves on the High quality and is excellent for picking up highlights that may be missed by a single pass (when you use High quality). In the regions where color contrast is high (for example, in regions containing highlights), more shading samples are taken. The first pass is the High quality computation-the second pass looks for color contrast in the results of the first pass. Highest quality anti-aliasing computes the image in two passes, looking for color contrasts within pixels and in surrounding pixels, such as highlights. High qualityįor each rendered pixel, 32 points are analyzed and used to determine which part of the object is visible, producing high quality edge anti-aliasing.Ĭan be used for testing as well as production rendering. This can be good for test rendering moderately complex scenes. Medium qualityįor each rendered pixel, eight points are analyzed and used to determine which part of the object is visible, producing medium quality edge anti-aliasing.Īlthough a little slower, produces moderately good edge anti-aliasing. For each rendered pixel, two points are analyzed and used to determine which part of the object is visible, producing low quality edge anti-aliasing.
